H2S2 Studio Godot guides

GODOT FIELD NOTES

Learn something.
Make something.

Small, practical guides from making our first game.
The first notes are on the workbench.

On the workbench

UPCOMING GUIDES

GAME FEEL · PLANNED

Coyote time &
jump buffering

Making a platformer feel responsive, including the small edge cases that matter.

2D CAMERAS · PLANNED

A smoother
2D camera

Camera movement, pixel clarity, and why a smooth camera can still look jittery.

LIGHTING · PLANNED

A little light.
A lot of atmosphere.

Focused 2D lighting studies, with before-and-after comparisons and practical examples.

Looking for a starting point today? The official Godot documentation is a good place to begin.